It’s hard to imagine a multi-million dollar project that would be complete without the use of motion capture.
You can see motion capture technology in the games Halo 4, LA Noire, Beyond: Two Souls in which the leading actors not only read the text into the microphone but also ran around the stage and shook their limbs. The actors played their roles fully, literally “turning themselves inside out” to make their character look as realistic as possible.
So we took up the issue of realistic movement staging. I want our Metaworld and the characters in it to accurately copy real life. This means that the average user should not see the slightest hint of an artificial environment – only complete immersion.?
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